Bubble Jam 25 (GGJ25)
A small prototype made for Global Game Jam 25. The theme was "Bubbles" and I wanted to make a game where you can create a satisfying chain of popping bubbles.
Sadly I ran out of time while learning to use Pico8 and developing the prototype, but I learned a great deal about the flow of Pico8.
All in all, could have used more thought in the game design department, but I spent a lot of time trying to code the functionality.
Arrows for movement, X for grabbing a bubble and Z to pop the grabbed bubble while holding the grab button. If the bubbles are adjacent, they will pop as well!
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